AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in the UK for Q3 2022
Explore the performance trends of the top 5 Roguelike games in the United Kingdom during Q3 2022, including weekly downloads, revenue, and active users.
Throughout Q3 2022, the top Roguelike games in the United Kingdom showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Diablo Immortal saw a consistent decline in all metrics. Weekly revenue dropped from around $131K at the end of June to approximately $61K by the end of September. Weekly downloads also followed a downward trajectory, falling from around 19.4K to just over 4K. Active users decreased from about 151K to 73K over the same period.
RAID: Shadow Legends experienced fluctuations but ended the quarter on a high note. Weekly revenue rose from $201K at the end of June to $266K by the end of September. Downloads showed some variability, peaking at 14.4K in mid-July and settling at around 9.5K by the end of the quarter. Active users remained relatively stable, fluctuating between 30K and 38K.
Legend of Slime: Idle RPG War demonstrated impressive growth. Weekly revenue surged from around $273 at the end of June to nearly $9.7K by the end of September. Downloads also saw a significant increase, reaching almost 11.6K by the end of the quarter. Active users rose from 663 to over 32K in the same timeframe.
Archero maintained a steady performance. Weekly revenue hovered around $18K at the beginning of the quarter and ended at roughly $15.6K. Downloads remained relatively consistent, starting at approximately 4.7K and ending at around 2.8K. Active users varied slightly but stayed within the range of 38K to 45K throughout the quarter.
Soul Knight had a mixed performance. Weekly revenue peaked at around $1.8K in mid-July but dropped to about $919 by the end of September. Downloads fluctuated, peaking at approximately 2.7K in mid-September and ending at around 2K. Active users saw some variation, increasing from 14K to over 16K mid-quarter before settling back at around 15K.
For more detailed insights and data, visit Sensor Tower.